Expansion Update
Many of you know that we have a new set coming out, but we haven't really gone into detail... so here it is, we are announcing the new set... slowly
One Feature we are adding in is Caravans. Caravans are weak unmanned movable forts that a player controls. The Heroes that use Caravans cant build forts, and each Hero has different Caravans, and different effects when they are with there Caravans.
Many of you know about KOLOR, if you follow us on twitter. We made Kolor Vampiric Agent, for all the players who love to Play on the aggressive side of HeroForge as Lydia, or Syr. Kolor is a great Hero if you like to stretch games to a point where everyone has armies Filled with LVL8s. Swamps make his dice rolls stronger, and getting lucky makes him roll again, he is very underestimated, that's the concept behind him, To an inexperienced player Kolor will not be effective. If you play KOLOR right, you can easily win a game, or equalize a Turtling opponent.
When we looked at the first set, we wanted characteristics from our heroes that could easily describe each Faction.
For Highlands we based the faction for the new heroes to be heavily fortified, strong, but little armies.
For Lowlands we based the Faction off of Syr, and Lydia, Less fortified, large, but week armies.
For Highlands we based the faction for the new heroes to be heavily fortified, strong, but little armies.
For Lowlands we based the Faction off of Syr, and Lydia, Less fortified, large, but week armies.
When we usually play, one of our Devs. is a complete jerk and turtles, and never leaves his fortified land. We created a new mechanic which give heroes another way to win. A perfect example is CANX MASON. He is a wall builder nothing more. Canx can win if he has a certain amount of manned forts. He has an extremely small cap, making him harder to play with, and forces the player to work on unit management. You don't necessarily need to build the amount of forts you need to win, and in fact it paints a Target on your back, making it harder for other players to work on production because of you.
Newer Stuff!
Deadlock Had been shutdown for months now, But we are willing to put what we created on the website soon.
-First! New rules, HeroForge has to be fixed to accommodate a game with 4-8 players instead of the 2-4 default. One Idea that we are going to test is Victory counters, for Economic Victories. Also possible unit rules might be added.
-First! New rules, HeroForge has to be fixed to accommodate a game with 4-8 players instead of the 2-4 default. One Idea that we are going to test is Victory counters, for Economic Victories. Also possible unit rules might be added.